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AI Insights · Timothy · January 2024

Top 5 Educational Games in the Middle East in Q4 2023

The top 5 educational games in the Middle East for Q4 2023 showed varied performance in terms of weekly downloads, revenue, and active users. Detailed insights are available from Sensor Tower.

Top 5 Educational Games in the Middle East in Q4 2023

The top 5 educational games in the Middle East during the fourth quarter of 2023 displayed diverse trends in weekly downloads, revenue, and active users. Below is an overview of their performance.

Lingokids - Play and Learn from Monkimun Inc saw a notable increase in weekly revenue, peaking at approximately $34K in the week of October 23. Weekly downloads peaked at around 20.6K in the same week, following a steady rise from early October. Active users also grew steadily, reaching around 47.5K by the end of October before stabilizing around 41.2K by the end of December.

TinyTap: Kids' Learning Games, published by TinyTap Ltd., experienced fluctuations in weekly revenue, with a high of about $6.8K in mid-October. Downloads spiked to approximately 1.5K in the same period but saw a decline towards the end of the quarter. Active users peaked at around 2.4K in mid-October, then gradually decreased to around 1.1K by the end of December.

Buddy.ai: Early Learning Games by MyBuddy.ai had a consistent performance in weekly revenue, maintaining around $4.5K to $5.8K throughout the quarter. Downloads peaked significantly at about 29.2K in mid-October but declined to around 8.1K by the end of December. Active users followed a similar trend, peaking at 39.7K and then dropping to around 16.8K by the end of the quarter.

Keiki Learning games for Kids from BENIPOL LIMITED showed a stable revenue trend, averaging between $3K and $3.7K weekly. Downloads peaked at around 5.1K in early October and saw a moderate decline, ending the quarter with approximately 3.6K downloads. Active users remained relatively stable, fluctuating between 4.5K and 6.3K throughout the quarter.

Matific: Math Game by Matific experienced a peak in weekly revenue at around $5.5K in mid-October. Downloads saw a high of about 5.3K in early October, followed by a steady decline to around 784 by the end of December. Active users peaked at around 13.3K in mid-October but saw a gradual decrease to approximately 7.6K by the end of the quarter.

These insights highlight the varied performance of top educational games in the region. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2024